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目前顯示的是 3月, 2020的文章

Granblue Fantasy Versus is a great fun88 first fighting game

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If you want to more gameplay message,you can going to the fun88 Fighting games are different than other types of video games. A lot of titles — think action games like Control or Star Wars Jedi: Fallen Order — are about giving you the feeling of becoming more powerful over the course of the game, or just being powerful from the get-go. However, fighting games and other competitive games instead ask you to practice and work to become stronger. This usually means failing — a lot. Compared to team-based competitive games like League of Legends or Overwatch, in fighting games you can’t easily pass the buck on who’s to blame for losing. If you lose in a fighting game it’s because you messed up. This is a potentially huge hurdle to overcome mentally before you even begin to approach how to play. And while Granblue Fantasy Versus isn’t necessarily going to help you over that hurdle, if you can get through it, the game does a great job of helping you understand how to get better.Granblue ...

Valve explains one of Half-Life: Alyx’s first levels in this video tour

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You can now check out perhaps our best look yet at the VR-only Half-Life: Alyx, the next game in Valve’s seminal franchise, thanks to a new video with 13 minutes of uninterrupted gameplay posted by IGN. The video takes the main character Alyx through one of the game’s earlier levels, which was first shown off in a shorter clip on Monday, while Valve’s Robin Walker and Corey Peters and IGN’s Tom Marks discuss what’s going on. Valve says it considers the level in the video to be the “intro to combat.” It teaches players how to do things like reload their gun, pick up items, and how to fight classic Half-Life enemies like zombies, ceiling-mounted barnacles, and the series’ iconic headcrabs. The game has to teach the player in a very methodical manner because of the new ways to think about movement and combat when playing in VR. The Valve employees discuss how this level is primarily designed with slower enemies to give players the chance to learn the game’s mechanics without being to...